mattermost-community-enterp.../vendor/github.com/blevesearch/geo/s2/lax_loop.go
Claude ec1f89217a Merge: Complete Mattermost Server with Community Enterprise
Full Mattermost server source with integrated Community Enterprise features.
Includes vendor directory for offline/air-gapped builds.

Structure:
- enterprise-impl/: Enterprise feature implementations
- enterprise-community/: Init files that register implementations
- enterprise/: Bridge imports (community_imports.go)
- vendor/: All dependencies for offline builds

Build (online):
  go build ./cmd/mattermost

Build (offline/air-gapped):
  go build -mod=vendor ./cmd/mattermost

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 23:59:07 +09:00

90 lines
3.0 KiB
Go

// Copyright 2023 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package s2
// Shape interface enforcement
var _ Shape = (*LaxLoop)(nil)
// LaxLoop represents a closed loop of edges surrounding an interior
// region. It is similar to Loop except that this class allows
// duplicate vertices and edges. Loops may have any number of vertices,
// including 0, 1, or 2. (A one-vertex loop defines a degenerate edge
// consisting of a single point.)
//
// Note that LaxLoop is faster to initialize and more compact than
// Loop, but does not support the same operations as Loop.
type LaxLoop struct {
numVertices int
vertices []Point
}
// LaxLoopFromPoints creates a LaxLoop from the given points.
func LaxLoopFromPoints(vertices []Point) *LaxLoop {
l := &LaxLoop{
numVertices: len(vertices),
vertices: make([]Point, len(vertices)),
}
copy(l.vertices, vertices)
return l
}
// LaxLoopFromLoop creates a LaxLoop from the given Loop, copying its points.
func LaxLoopFromLoop(loop *Loop) *LaxLoop {
if loop.IsFull() {
panic("FullLoops are not yet supported")
}
if loop.IsEmpty() {
return &LaxLoop{}
}
l := &LaxLoop{
numVertices: len(loop.vertices),
vertices: make([]Point, len(loop.vertices)),
}
copy(l.vertices, loop.vertices)
return l
}
func (l *LaxLoop) vertex(i int) Point { return l.vertices[i] }
func (l *LaxLoop) NumEdges() int { return l.numVertices }
func (l *LaxLoop) Edge(e int) Edge {
e1 := e + 1
if e1 == l.numVertices {
e1 = 0
}
return Edge{l.vertices[e], l.vertices[e1]}
}
func (l *LaxLoop) Dimension() int { return 2 }
func (l *LaxLoop) ReferencePoint() ReferencePoint { return referencePointForShape(l) }
func (l *LaxLoop) NumChains() int { return minInt(1, l.numVertices) }
func (l *LaxLoop) Chain(i int) Chain { return Chain{0, l.numVertices} }
func (l *LaxLoop) ChainEdge(i, j int) Edge {
var k int
if j+1 == l.numVertices {
k = j + 1
}
return Edge{l.vertices[j], l.vertices[k]}
}
func (l *LaxLoop) ChainPosition(e int) ChainPosition { return ChainPosition{0, e} }
func (l *LaxLoop) IsEmpty() bool { return defaultShapeIsEmpty(l) }
func (l *LaxLoop) IsFull() bool { return defaultShapeIsFull(l) }
func (l *LaxLoop) typeTag() typeTag { return typeTagNone }
func (l *LaxLoop) privateInterface() {}
// TODO(roberts): Remaining to be ported from C++:
// LaxClosedPolyline
// VertexIDLaxLoop