mattermost-community-enterp.../vendor/github.com/anthonynsimon/bild/transform/shear.go
Claude ec1f89217a Merge: Complete Mattermost Server with Community Enterprise
Full Mattermost server source with integrated Community Enterprise features.
Includes vendor directory for offline/air-gapped builds.

Structure:
- enterprise-impl/: Enterprise feature implementations
- enterprise-community/: Init files that register implementations
- enterprise/: Bridge imports (community_imports.go)
- vendor/: All dependencies for offline builds

Build (online):
  go build ./cmd/mattermost

Build (offline/air-gapped):
  go build -mod=vendor ./cmd/mattermost

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 23:59:07 +09:00

130 lines
3.4 KiB
Go

package transform
import (
"image"
"math"
"github.com/anthonynsimon/bild/clone"
"github.com/anthonynsimon/bild/parallel"
)
// ShearH applies a shear linear transformation along the horizontal axis,
// the parameter angle is the shear angle to be applied.
// The transformation will be applied with the center of the image as the pivot.
func ShearH(img image.Image, angle float64) *image.RGBA {
src := clone.AsShallowRGBA(img)
srcW, srcH := src.Bounds().Dx(), src.Bounds().Dy()
// Supersample, currently hard set to 2x
srcW, srcH = srcW*2, srcH*2
src = Resize(src, srcW, srcH, NearestNeighbor)
// Calculate shear factor
kx := math.Tan(angle * (math.Pi / 180))
dstW, dstH := srcW+int(float64(srcH)*math.Abs(kx)), srcH
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
pivotX := float64(dstW) / 2
pivotY := float64(dstH) / 2
// Calculate offset since we are resizing the bounds to
// fit the sheared image.
dx := (dstW - srcW) / 2
dy := (dstH - srcH) / 2
parallel.Line(dstH, func(start, end int) {
for y := start; y < end; y++ {
for x := 0; x < dstW; x++ {
// Move positions to revolve around pivot
ix := x - int(pivotX) - dx
iy := y - int(pivotY) - dy
// Apply linear transformation
ix = ix + int(float64(iy)*kx)
// Move positions back to image coordinates
ix += int(pivotX)
iy += int(pivotY)
if ix < 0 || ix >= srcW || iy < 0 || iy >= srcH {
continue
}
srcPos := iy*src.Stride + ix*4
dstPos := y*dst.Stride + x*4
dst.Pix[dstPos+0] = src.Pix[srcPos+0]
dst.Pix[dstPos+1] = src.Pix[srcPos+1]
dst.Pix[dstPos+2] = src.Pix[srcPos+2]
dst.Pix[dstPos+3] = src.Pix[srcPos+3]
}
}
})
// Downsample to original bounds as part of the Supersampling
dst = Resize(dst, dstW/2, dstH/2, Linear)
return dst
}
// ShearV applies a shear linear transformation along the vertical axis,
// the parameter angle is the shear angle to be applied.
// The transformation will be applied with the center of the image as the pivot.
func ShearV(img image.Image, angle float64) *image.RGBA {
src := clone.AsRGBA(img)
srcW, srcH := src.Bounds().Dx(), src.Bounds().Dy()
// Supersample, currently hard set to 2x
srcW, srcH = srcW*2, srcH*2
src = Resize(src, srcW, srcH, NearestNeighbor)
// Calculate shear factor
ky := math.Tan(angle * (math.Pi / 180))
dstW, dstH := srcW, srcH+int(float64(srcW)*math.Abs(ky))
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
pivotX := float64(dstW) / 2
pivotY := float64(dstH) / 2
// Calculate offset since we are resizing the bounds to
// fit the sheared image.
dx := (dstW - srcW) / 2
dy := (dstH - srcH) / 2
parallel.Line(dstH, func(start, end int) {
for y := start; y < end; y++ {
for x := 0; x < dstW; x++ {
// Move positions to revolve around pivot
ix := x - int(pivotX) - dx
iy := y - int(pivotY) - dy
// Apply linear transformation
iy = iy + int(float64(ix)*ky)
// Move positions back to image coordinates
ix += int(pivotX)
iy += int(pivotY)
if ix < 0 || ix >= srcW || iy < 0 || iy >= srcH {
continue
}
srcPos := iy*src.Stride + ix*4
dstPos := y*dst.Stride + x*4
dst.Pix[dstPos+0] = src.Pix[srcPos+0]
dst.Pix[dstPos+1] = src.Pix[srcPos+1]
dst.Pix[dstPos+2] = src.Pix[srcPos+2]
dst.Pix[dstPos+3] = src.Pix[srcPos+3]
}
}
})
// Downsample to original bounds as part of the Supersampling
dst = Resize(dst, dstW/2, dstH/2, Linear)
return dst
}