mattermost-community-enterp.../vendor/google.golang.org/grpc/internal/grpcsync/event.go
Claude ec1f89217a Merge: Complete Mattermost Server with Community Enterprise
Full Mattermost server source with integrated Community Enterprise features.
Includes vendor directory for offline/air-gapped builds.

Structure:
- enterprise-impl/: Enterprise feature implementations
- enterprise-community/: Init files that register implementations
- enterprise/: Bridge imports (community_imports.go)
- vendor/: All dependencies for offline builds

Build (online):
  go build ./cmd/mattermost

Build (offline/air-gapped):
  go build -mod=vendor ./cmd/mattermost

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 23:59:07 +09:00

59 lines
1.6 KiB
Go

/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package grpcsync implements additional synchronization primitives built upon
// the sync package.
package grpcsync
import (
"sync/atomic"
)
// Event represents a one-time event that may occur in the future.
type Event struct {
fired atomic.Bool
c chan struct{}
}
// Fire causes e to complete. It is safe to call multiple times, and
// concurrently. It returns true iff this call to Fire caused the signaling
// channel returned by Done to close. If Fire returns false, it is possible
// the Done channel has not been closed yet.
func (e *Event) Fire() bool {
if e.fired.CompareAndSwap(false, true) {
close(e.c)
return true
}
return false
}
// Done returns a channel that will be closed when Fire is called.
func (e *Event) Done() <-chan struct{} {
return e.c
}
// HasFired returns true if Fire has been called.
func (e *Event) HasFired() bool {
return e.fired.Load()
}
// NewEvent returns a new, ready-to-use Event.
func NewEvent() *Event {
return &Event{c: make(chan struct{})}
}