Full Mattermost server source with integrated Community Enterprise features. Includes vendor directory for offline/air-gapped builds. Structure: - enterprise-impl/: Enterprise feature implementations - enterprise-community/: Init files that register implementations - enterprise/: Bridge imports (community_imports.go) - vendor/: All dependencies for offline builds Build (online): go build ./cmd/mattermost Build (offline/air-gapped): go build -mod=vendor ./cmd/mattermost 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
217 lines
7.6 KiB
Go
217 lines
7.6 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package utils
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import (
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"crypto/sha256"
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"encoding/base64"
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"fmt"
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"net/url"
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"os"
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"path"
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"path/filepath"
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"regexp"
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"strings"
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"github.com/pkg/errors"
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"github.com/mattermost/mattermost/server/public/model"
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"github.com/mattermost/mattermost/server/public/shared/mlog"
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"github.com/mattermost/mattermost/server/v8/channels/utils/fileutils"
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)
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// getSubpathScript renders the inline script that defines window.publicPath to change how webpack loads assets.
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func getSubpathScript(subpath string) string {
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if subpath == "" {
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subpath = "/"
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}
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newPath := path.Join(subpath, "static") + "/"
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return fmt.Sprintf("window.publicPath='%s'", newPath)
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}
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// GetSubpathScriptHash computes the script-src addition required for the subpath script to bypass CSP protections.
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func GetSubpathScriptHash(subpath string) string {
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// No hash is required for the default subpath.
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if subpath == "" || subpath == "/" {
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return ""
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}
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scriptHash := sha256.Sum256([]byte(getSubpathScript(subpath)))
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return fmt.Sprintf(" 'sha256-%s'", base64.StdEncoding.EncodeToString(scriptHash[:]))
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}
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// UpdateAssetsSubpathInDir rewrites assets in the given directory to assume the application is
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// hosted at the given subpath instead of at the root. No changes are written unless necessary.
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func UpdateAssetsSubpathInDir(subpath, directory string) error {
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if subpath == "" {
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subpath = "/"
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}
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// Resolve the static directory
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staticDir, found := fileutils.FindDir(directory)
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if !found {
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return errors.New("failed to find client dir")
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}
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staticDir, err := filepath.EvalSymlinks(staticDir)
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if err != nil {
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return errors.Wrapf(err, "failed to resolve symlinks to %s", staticDir)
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}
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// Read the old root.html file
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rootHTMLPath := filepath.Join(staticDir, "root.html")
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oldRootHTML, err := os.ReadFile(rootHTMLPath)
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if err != nil {
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return errors.Wrap(err, "failed to open root.html")
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}
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oldSubpath := "/"
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// Determine if a previous subpath had already been rewritten into the assets.
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reWebpackPublicPathScript := regexp.MustCompile("window.publicPath='([^']+/)static/'")
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alreadyRewritten := false
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if matches := reWebpackPublicPathScript.FindStringSubmatch(string(oldRootHTML)); matches != nil {
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oldSubpath = matches[1]
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alreadyRewritten = true
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}
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// Determine the old and new paths
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pathToReplace := path.Join(oldSubpath, "static") + "/"
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newPath := path.Join(subpath, "static") + "/"
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// Update the root.html file
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if err := updateRootFile(string(oldRootHTML), rootHTMLPath, alreadyRewritten, pathToReplace, newPath, subpath); err != nil {
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return fmt.Errorf("failed to update root.html: %w", err)
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}
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// Update the manifest.json and *.css files
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if err := updateManifestAndCSSFiles(staticDir, pathToReplace, newPath, subpath); err != nil {
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return fmt.Errorf("failed to update manifest.json and *.css files: %w", err)
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}
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return nil
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}
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func updateRootFile(oldRootHTML string, rootHTMLPath string, alreadyRewritten bool, pathToReplace, newPath, subpath string) error {
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newRootHTML := oldRootHTML
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reCSP := regexp.MustCompile(`<meta http-equiv="Content-Security-Policy" content="script-src 'self'([^"]*)">`)
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if results := reCSP.FindAllString(newRootHTML, -1); len(results) == 0 {
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return fmt.Errorf("failed to find 'Content-Security-Policy' meta tag to rewrite")
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}
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newRootHTML = reCSP.ReplaceAllLiteralString(newRootHTML, fmt.Sprintf(
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`<meta http-equiv="Content-Security-Policy" content="script-src 'self'%s">`,
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GetSubpathScriptHash(subpath),
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))
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// Rewrite the root.html references to `/static/*` to include the given subpath.
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// This potentially includes a previously injected inline script that needs to
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// be updated (and isn't covered by the cases above).
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newRootHTML = strings.Replace(newRootHTML, pathToReplace, newPath, -1)
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publicPathInWindowsScriptRegex := regexp.MustCompile(`(?s)<script id="publicPathInWindowScript">(.*?)</script>`)
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if alreadyRewritten && subpath == "/" {
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// Remove window global publicPath definition if subpath is root
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newRootHTML = publicPathInWindowsScriptRegex.ReplaceAllLiteralString(newRootHTML, "<script id=\"publicPathInWindowScript\"></script>")
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} else if !alreadyRewritten && subpath != "/" {
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// Inject the script to define `window.publicPath` for the specified subpath
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subpathScript := getSubpathScript(subpath)
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newRootHTML = publicPathInWindowsScriptRegex.ReplaceAllLiteralString(newRootHTML, fmt.Sprintf("<script id=\"publicPathInWindowScript\">%s</script>", subpathScript))
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}
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if newRootHTML == oldRootHTML {
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mlog.Debug("No need to rewrite unmodified root.html", mlog.String("from_subpath", pathToReplace), mlog.String("to_subpath", newPath))
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return nil
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}
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mlog.Debug("Rewriting root.html", mlog.String("from_subpath", pathToReplace), mlog.String("to_subpath", newPath))
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// Write out the updated root.html.
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if err := os.WriteFile(rootHTMLPath, []byte(newRootHTML), 0); err != nil {
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return errors.Wrapf(err, "failed to update root.html with subpath %s", subpath)
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}
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return nil
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}
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func updateManifestAndCSSFiles(staticDir, pathToReplace, newPath, subpath string) error {
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if pathToReplace == newPath {
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mlog.Debug("No need to rewrite unmodified manifest.json and *.css files", mlog.String("from_subpath", pathToReplace), mlog.String("to_subpath", newPath))
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return nil
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}
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mlog.Debug("Rewriting manifest.json and *.css files", mlog.String("from_subpath", pathToReplace), mlog.String("to_subpath", newPath))
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// Rewrite the manifest.json and *.css references to `/static/*` (or a previously rewritten subpath).
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err := filepath.Walk(staticDir, func(walkPath string, info os.FileInfo, err error) error {
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if filepath.Base(walkPath) == "manifest.json" || filepath.Ext(walkPath) == ".css" {
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old, err := os.ReadFile(walkPath)
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if err != nil {
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return errors.Wrapf(err, "failed to open %s", walkPath)
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}
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n := strings.Replace(string(old), pathToReplace, newPath, -1)
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if err = os.WriteFile(walkPath, []byte(n), 0); err != nil {
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return errors.Wrapf(err, "failed to update %s with subpath %s", walkPath, subpath)
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}
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}
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return nil
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})
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if err != nil {
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return errors.Wrapf(err, "error walking %s", staticDir)
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}
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return nil
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}
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// UpdateAssetsSubpath rewrites assets in the /client directory to assume the application is hosted
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// at the given subpath instead of at the root. No changes are written unless necessary.
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func UpdateAssetsSubpath(subpath string) error {
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return UpdateAssetsSubpathInDir(subpath, model.ClientDir)
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}
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// UpdateAssetsSubpathFromConfig uses UpdateAssetsSubpath and any path defined in the SiteURL.
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func UpdateAssetsSubpathFromConfig(config *model.Config) error {
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// Don't rewrite in development environments, since webpack in developer mode constantly
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// updates the assets and must be configured separately.
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if model.BuildNumber == "dev" {
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mlog.Debug("Skipping update to assets subpath since dev build")
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return nil
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}
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// Similarly, don't rewrite during a CI build, or a local testing build, when the assets may not even be present.
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if os.Getenv("IS_CI") == "true" || os.Getenv("IS_LOCAL_TESTING") == "true" {
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mlog.Debug("Skipping update to assets subpath since CI build")
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return nil
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}
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subpath, err := GetSubpathFromConfig(config)
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if err != nil {
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return err
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}
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return UpdateAssetsSubpath(subpath)
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}
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func GetSubpathFromConfig(config *model.Config) (string, error) {
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if config == nil {
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return "", errors.New("no config provided")
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} else if config.ServiceSettings.SiteURL == nil {
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return "/", nil
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}
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u, err := url.Parse(*config.ServiceSettings.SiteURL)
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if err != nil {
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return "", errors.Wrap(err, "failed to parse SiteURL from config")
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}
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if u.Path == "" {
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return "/", nil
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}
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return path.Clean(u.Path), nil
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}
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